Form Europe - Europa Universalis IV mod
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Form Europe - Europa Universalis IV mod Size: 429.09 KB (439388 Bytes)
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Form Europe - Europa Universalis IV mod Extract 7zip to your C:Users[user]Documents Paradox Interactive Europa Universalis IV mod folder DESCRIPTION Form Western Europe (Europa) and Eastern Europe as an european country - Europe has always been at war, but now a nation could finally bring them all under one banner. - Form a nation in Eastern Europe that can resist Ottoman invasions and Imperial claims. 'Europa' requires the following provinces to be formed: - Brabant (City of Brussels, the 'capital' of the European Union) - Rome (The Eternal City) - Ile-de-france (France) - Lombardia (Italy) - Barcelona (Iberian peninsula) - Wien (Austria, HRE) - Mainz (Southern Germany, the most important archbishop in the HRE) - Lubeck (Northern Germany) 'Eastern Europe' requires the following provinces to be formed: - Warszawa - Krakow - Kiev - Moskva - Novgorod - Serbia - Bessarabia - Riga - Pest To form the 'United Europe' you need all the provinces required for Europa and Eastern Europe and the following: - Stockholm - Sjælland - Hamburg - Brandenburg - München - Athens - Madrid - Lisboa - London National Ideas: Europa: - Start: Naval Forcelimit +25% / Siege Ability +20 % - Bonus: Technology Cost -10% - The reconquista (Spain): Discipline +2.5% / Colonists +1 - Habsburg Dominance (Austria and HRE): Diplomatic Reputation +5 - Royal Navy (England): Yearly naval tradition +0.25 / Heavy ship combat ability +10% - Dutch trading spirit (Netherlands): Merchants +1 / Trade range +10% - Zunft (Germany): Production efficiency +10% - Path to citizenship (Italy): Core creation cost -25% - Liberté, égalité, fraternité (France): Tolerance of heretics +2 / Tolerance of heathens +2 Eastern Europe: - Start: Core creation cost -25% / National tax modifier +10% - Bonus: Technology Cost -10% - Statutes of Lituania (Lituania): Revolt Risk -2 - Mercenary Armies (Serbia): Mercenary cost -20% - Control of the Hanseatic Kontor (Novgorod): Merchants +1 / Global Trade power +5% - Folwark system (Poland): Production efficiency +10% - Repopulation of the countryside (Byzantium): National manpower +10% / Goods produced nationally +5% - Sudebnik (Russia): Core creation cost -15% - Create the Estates General (Hungary): Negative religious tolerance no longer gives any penalties Governments: Western Europe: - European Monarchy : Land forcelimit +20% Core creation cost -10% Morale of armies +10% - European Republic (election every 4 years) : Revolt risk -2 Tax +15% Accepted culture threshold -25% - Aristocratic republic of Europe (election every 6 years, can marry) : Trade efficency +10% Production effinciency +10% Land maintenance -10% Eastern Europe : - European empire : Discipline +7.5% Global manpower modifier +25% Aggressive expansion impact -15% - European elective monarchy (elective monarchy meccanics) : Legitimacy per year +1 Stability cost modifier -20% Accepted culture threshold -25% - European dictatorship (election every 8 years, can marry) : Cavarly combat ability +15% Production efficency +20% Discipline +5% When you form one of the two europe and the government has been chosen, you'll get access to the faction sistem: Aristocratics Bourgeoisie Parlamentarians We are going to change the factions for yevropa later on.
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