DOOM.2.PS4-DUPLEX

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DOOM.2.PS4-DUPLEX Size: 897.88 MB (941495418 Bytes)

Description

- D U P L E X -



bmx!11

P R O U D L Y   P R E S E N T S   :



DOOM II (Classic) incl. DLC



Date      : 01-2022                   Languages: English

Platform  : PS4 FW 9.00               Genre    : FPS



Release Info:



This beloved sequel to the groundbreaking DOOM (1993) gave players the

brutal Super Shotgun to bear against deadlier demons, and the infamous

boss, the Icon of Sin.



The re-release of DOOM II includes:

- The Master Levels, 20 additional levels made by the community and

supervised by the developers

- Local 4 player multiplayer

- Local 4 player co-op



To save Earth, you must descend into the depths of hell, survive demon

hordes, and take part in the fiercest battle ever.



Release Notes:



CUSA15595



v1.08



First install DOOM.2.PS4-DUPLEX.pkg then DOOM.2.Update.v1.08.PS4-DUPLEX.pkg

(1.00 won\'t work offline).



Just like our release of Quake, we made sure to include ALL mods/addons/DLC

(call them whatever you want) currently available. No online connection is

needed.

To make it easy for you, we relinked the download partition to the actual

1.08 update so the game will see them as pre-installed. You can find them

in the \"Addon\" menu.



Addons available:



- Earthless: Prelude

- Syringe

- DOOM Zero

- REKKR

- BTSX: Episode 1

- BTSX: Episode 2

- Double Impact

- TNT Evilution

- The Plutonia Experiment



Changelog:



v1.03

Adjusted Bethesda.net menus

Fixed music, sounds, and lighting

Improved user experience



v1.05

Patch Highlights

- Introducing \"Add-ons^\"! Add-ons bring free downloadable content to the

re-releases of DOOM and DOOM II, consisting of official map packs as well

as some of the best community episodes and megawads released for the

original DOOM titles. On both DOOM and DOOM II you\'ll find TNT: Evilution

and The Plutonia Experiment, the two map packs that constituted the retail

Final DOOM release. Together those alone represent over 60 levels of

gameplay^! On DOOM II you\'ll also find No Rest for the Living, a map pack

created by our friends at Nerve Software.

- 60 FPS Support: For the first time, DOOM and DOOM II now run at 60 FPS on

all platforms, instead of 35 FPS as in the original releases.

- Added Aspect Ratio Option: Stretches the display vertically to match the

original 4:3 aspect ratio that the game was intended to be played in.

- Added Quick Save and Load: Pause the game, and press R1 to immediately

save where you are, and unpause the game. Load your quick save by pausing

the game and then pressing L1.

- Added Level Select: Pick an episode, map, and difficulty of your

choosing, and immediately play on it without having to clear the previous

levels first.

- Added Weapon Carousel: You no longer need to cycle through every weapon

to get to the one you want. Press Previous or Next Weapon to highlight the

weapon you want, and it will swap immediately to the selected gun.

- Added Quick Weapon Select: The Directional Buttons can now be used to

quickly swap between weapons.

Up Button: Shotgun and Super Shotgun

Right Button: Chaingun

Down Button: Rocket Launcher

Left Button: Plasma Gun

- Added Overall Brightness and Level Brightness: Turn up Overall Brightness

to make the colors brighter, but if that isn\'t enough, you can also raise

Level Brightness to change the brightness of the lights in the world.

- Added Random SFX Pitch Toggle: Turn off randomized sound pitches during

playback, which was a feature present in early versions of the original

DOOM release.

- New split screen HUD: A minimal HUD will be used when playing split

screen multiplayer. The bottom status bar is removed, allowing more room

for the game to be displayed in.

Changes

- Changed Health Graphics: The pill has been changed into a green plus,

making the graphics closer to their original appearance.

- Changed Wolfenstein Secret Level: Enemies in the Wolfenstein level have

been restored to the original DOS release. The original textures and enemy

audio have been re-added to the level, but with [censored] references

removed.

Performance Optimizations

- Several optimizations to DOOM\'s software renderer have been made in order

to better support 60 FPS.

- Improved behavior when starting the game out of rest mode. There still

may be cases that cause the game to lock up after awakening.

- Sped up various UI animations to make navigating through menus quicker.

Fixes

- Fixed an issue from the original DOS release where map objects would not

correctly track the player after loading a saved game. This also fixes an

occasional crash with loading a save game with an active BFG projectile.

- Fixed an issue where the game would skip ahead several tics after

unpausing.

- Fixed an issue where attract mode demos would desync, causing demo

playback to deviate from the original DOS release.



v1.06

Audio Updates

- The Audio has been overhauled, and positional audio should now work in

all cases.

- Sound distance falloff is now accurately using the same volume ranges

from the original DOS release.

- Objects that make consecutive sounds (such as the Chaingunner\'s gun

firing) will now correctly interrupt each other.



Add-on Specific Updates

- Chainsaw firing in Add-ons has been fixed to its original optimal buzz.

- Sounds at 22khz (such as the Double Barrel Shotgun) now play correctly in

Add-ons.

- In the Add-on \"No Rest for the Living\", Hell levels now use the correct

hell sky texture.

- Add-ons that are made up of multiple episodes can now be selected

correctly.



Fixes

- Fixed stalls that may occur when quick loading the game several times in

a row when Add-ons are active.



Changes

- Automap colors have been changed. It will now clearly mark doors, and

keyed doors using red, yellow, blue, or white lines, making it quicker to

find parts of the map that are unexplored.

- Automap is drawn with pixel doubling to increase visibility and fix

issues with lines disappearing.

- Kills, items, and secrets are now shown on the automap during gameplay.



Performance Optimization

- Quick Load now loads quicker by skipping the screen wipe animation when

loading a game.

- Minor rendering optimizations.



v1.07

New Additions

- Widescreen rendering support

- DeHackEd support

- Motion sensor function available for aiming

- Weapons stay enabled for Deathmatch

- Crosshair

- Millisecond accurate timer

- Notification when entering secret areas

- Added VSync option to reduce latency



Changes



- Restored original attract loop to the original 1993 release. The original

title screen and credits screen are now visible between demo playback.

- Restored cut message from the original 1993 release when picking up a

medkit, while having with less than 25 health.

- Restored cut \"ouch face\" from the original 1993 release for when a lot of

damage is taken in a single hit.

- Intermission screen is now shown after boss levels, instead of cutting

immediately to the ending screens in order to see level completion stats

and time. Par times have been added to E1M8, E2M8, and E3M8.

- Random SFX pitch is now disabled for chainsaw sounds to allow for better

looping. Random pitch variation has been reduced for other sounds.

- Pickup sounds and player voices will no longer interrupt weapon firing

sounds.

- Add-ons will now use graphics inside the add-on during intermisison and

level loading screens.

- Latest add-ons appear on the top of the Downloaded list



Fixes



- Nightmare behavior has been fully restored to the original 1993 release

by making enemies move twice as fast.

- In honor of double speed enemies returning, the warning when selecting

Nightmare difficulty has been restored.

- Resolved an issue where lighting in split screen was not accurate

compared to single player.

- Improved behavior of additional lighting option to increase light levels

more accurately across walls and floors.

- Reduced delay in starting certain MIDI music in Add-On levels.

- Resolved an issue from the original 1993 release where the Super Shotgun

blast will linger for an extra frame.

- Resolved an issue from the original 1993 release where the Former Human

would not light up when firing.

- Resolved a rendering issue from the original 1993 where certain textures

wouldn\'t tile vertically, commonly known as the \"Tutti-Frutti Effect\"

- Reduced frequency of stutters caused by garbage collection while playing

the game.



v1.08

- Stopped control overlay from appearing at start of level.



Enjoy This Fine DUPLEX Release



bmx!




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