Darksiders.Genesis.Update.v1.03.PS4-DUPLEX

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Darksiders.Genesis.Update.v1.03.PS4-DUPLEX Size: 153.20 MB (160641843 Bytes)

Description

- D U P L E X -



bmx!11

P R O U D L Y   P R E S E N T S   :



Darksiders Genesis Update v1.03



Date      : 12-2020                   Languages: MULTi 8 + 11 Subs

Platform  : PS4 FW 7.02               Genre    : Action



Release Info:



To play this game on PS5, your system may need to be updated to the latest

system software. Although this game is playable on PS5, some features

available on PS4 may be absent. See PlayStation.com/bc for more details.

From the dawn of creation, THE COUNCIL has maintained the Balance across

existence. Carrying out their orders are THE HORSEMEN, Nephilim (powerful

beings spawned from the unnatural union of angels and demons) who have

pledged themselves to the Council and been granted immense power. However,

this power came at a tragic cost: the Horsemen were ordered to use their

newfound strength to wipe out the rest of their kind. What followed was a

bloody battle on Eden where the Horsemen, obeying the will of the Council,

annihilated the Nephilim.



Still reeling from the events on Eden, WAR and STRIFE have been given a new

assignment - LUCIFER, the enigmatic and deceptive demon king, has been

plotting to upset the Balance by granting power to master demons throughout

Hell. War and Strife must hunt down these masters, gather information, and

ultimately fight their way through a tangled, demonic conspiracy that

threatens to forever upset the Balance and unravel all of creation.



Release Notes:



CUSA12979



v1.03



Audio languages: English, German, Russian, Japanese, Italian, French,

Polish and Spanish.



Subtitle languages: English, German, Russian, Korean, Japanese, Italian,

Portuguese (Brazil), French, Polish, Simplified Chinese and Spanish.



Changelog:



v1.01

* Fixed cases where invitations weren\'t being received.

* Fixed saves causing massive hitching.

* Characters will no longer get put underground after perfoming certain

executions.

* Cinematic subtitles in non-English languages have had their timing

improved.

* Fixed an issue that caused Belial to sometimes become invisible.

* Fixed an issue that caused Belial to sometimes get stuck with his shield

on.

* Fixed various cases where the camera could get stuck inside the

character.

* Fixed issues that could cause Strife to get stuck in an odd state and

unable to interact with anything.

* Reduced the amount of damage the Hound Master does to his own hounds.

* Ghost hooking a bomb growth no longer causes the characters to walk

slowly.

* Beating levels on Mayhem difficulty now correctly complete quests tied to

Hard difficulty.

* Shadow Clones now work correctly in online co-op.

* Fixed various crashes across the game.

* Fixed various items on the map not being tracked properly.

* Fixed health core and wrath core progress not being tracked correctly in

quests.

* Added option to disable Motion Blur in Graphics menu.

* Enabled voice chat in online multiplayer.



v1.02

* Fixed issue where some of Strife\'s bullets could stop working at close

range.

* Fixed localization bugs in Japanese and Korean languages

* Other small issues fixed.



v1.03

* Map: Added a ping and location marker to show the area the player is in.

* Map now will now recenter back to the player location when opened.

* Even more fixes to items not showing on the map and not getting crossed

off the map when collected.

* Fixed location names showing on an empty map (before you had collected

the map).

* Audio issues causing extreme echo fixed in the HUB and certain levels.

* US/EU/JP players can now connect to each other properly for multiplayer.

* HUB: Leviathan\'s Landing:

* Collision is more consistent across all sections.

* Timing and platforming elements have been adjusted to make jumps more

reliable.

* Temporary shortcuts added when completing parts of section 3.

* Spacing and timing made more forgiving on the final sequence of section

3.

* Fixed missing collision behind the trickster door that could cause the

player to get stuck.

* Fixed an issue where it shows War\'s portrait during Strife\'s dialogue

when talking to Dis.

* Fixed a spot around the Void Well where the player could get stuck.

* Options: Added an option to set the right and left stick deadzones.

* MP: If a client disconnected or closed their game during a loading

screen the host would hang indefinitely at the loading screen. Fixed!

* MP: Fixed an issue with ledge spikes not working properly or syncing

correctly for the client.

* MP: Issues with camera becoming detached from player have been fixed.

* MP: Fixed issues with Aether Spark traveling through void portals when

controlled by client player.

* Splitscreen: Player/enemy silhouettes when occluded by environment are

now also shown in split screen.

* Level 01: Splitscreen: Added split screen camera volumes in areas that

had geo blocking the players view making it easier to see.

* Level 01: MP: Players no longer spawn behind the fog door if they die.

* Level 01: Hollow Fiend now takes damage from Strife\'s standard shot

during his attacks.

* Level 01: Hollow Fiend can now hit the player when standing in specific

spots.

* Level 01: Fixed enemies not spawning when loading a save on the bridge.

* Level 01: Fixed a spot on the wall near the first ballista that would

cause the player to respawn as if they had fallen off the map.

* Level 01: Bridge to the trickster door now requires both crystals be hit

to activate.

* Level 02: Legion Champion can now jump across platforms properly.

* Level 03: Fixed an issue where the forge in the Trickster room couldn\'t

be used if the ingots were collected in a certain order.

* Level 04: Legion Champion at the Southern Beacon is no longer stuck in

the terrain.

* Level 04: Enemies no longer attack the player during a cutscene.

* Level 04: Fixed collision near the south-eastern beacon.

* Level 04: Frozen Fleamags now have collision.

* Level 04: Fixed an issue where quitting the game after the Molten Hound

fight would block further progress.

* Level 05: MP: Dying during the final fight no longer respawns players

behind the barrier.

* Level 05: Splitscreen: Dying to the Houndmaster no longer teleports the

player outside the arena.

* Level 05: \"Respect for animals\" quest now tracks properly.

* Level 05: It now requires all 4 torches be lit in the Trickster room to

open the gate.

* Level 07: Splitscreen: Players no longer get stuck if one player triggers

a cut-scene.

* Level 07: Why\'d it have to be snakes side quest now tracks properly, and

all the snakes are more accessible.

* Level 07: Fixed an issues where the Borrower could teleport out of

range, locking the Epic chest.

* Level 07: Removed extra collision on a platform in the first puzzle area.

* Level 09: Fixed Belial\'s ground attack VFX not always displaying.

* Level 10: Astarte\'s lap counter no longer breaks and stop at lap 10.

* Level 14: Caltrops no longer fall through the floor in the Houndmaster

arena.

* Level 15: Camera no longer clips into the environment near the first soul

chest.

* Level 16: Moloch\'s arena now shows on the map.

* Audio: Fixed some sounds that were unaffected by the volume sliders.

* Fixed Mammon\'s icon showing up when Tidecaller taunted.

* Grubs will no longer get knocked out of their burrow animations when

taking damage.

* Quests: Fixed an issue with previously completed levels on Mayhem not

awarding credit for beating the level on Hard.

* Quests: Health and Wrath cores purchased from Vulgrim now count properly

towards the quest progression.

* Quests: Complete all levels on certain a certain difficulty quest no

longer requires Wicked K to be defeated(16 total instead of 17).

* Quests: MP: Defeating Mammon, Moloch, or Wicked K without being hit is

now properly awarded to the client in multiplayer.

* Strife: Static shot now correctly chains between yellow grubs.

* Strife: Activating Shadow Clone on top of caltops no longer detonates the

caltrops.

* Wingclip & Deathtouch VFX now displays properly on Tidehunters, the

Grinner Boss, Skeletal soldiers/archers, Infernal Angels, and Fallen

Hounds.

* Fixed some spelling and grammar errors across the game.

* Fixed various issues with localization (bad tags, translation errors,

etc).

* Updated the Health Core description in the creature core guide with the

appropriate Health Core description.

* Missing Trickster Keys that you have collected will be restored on

reloading your save.



Notes:



In order to play our rips you will need :



- a PS4 with Firmware 7.02



- a computer to run the PS4 Exploit Host :

https://github.com/Al-Azif/ps4-exploit-host/releases



How-to:



- Unpack PS4 Exploit Host on your computer



- Configure your PS4 to use your computer\'s IP as DNS servers



- Format your USB drive/key to exFAT



- Copy our .pkg file to the root of your USB drive/key



- Plug your USB drive/key to one of the USB ports of your PS4



- On your PS4, go to \'Settings\', \'User\'s Guide\'



- Start current HEN exploit



- Go to Debug Settings / Game / Package Installer



- Install our .pkg and start the game



- Enjoy !



Enjoy This Fine DUPLEX Release



bmx!




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